I don't have any virtual console or wii ware games to test at the moment because I don't have my NAND dump to work with (and getting. Wii Shop Channel (doesn't boot normally, wii menu complains immediately about the internet connection settings and doesn't try to boot it)
wad that's supposed to actually install the channel?) Doesn't boot, installing it doesn't show a Channel. Mario Kart Channel (at least, I think that's what this is, in partition 2 of Mario Kart Wii. Photo Channel v1.1 (banner does not display correctly, likely relies on SysMenu features in 3.0 and up, but "works" and loads)įorecast Channel (no internet, so errors on boot, but SysMenu likes it)
I've got channels from my update partitions installed and working, these are the ones I tested: I'm able to Home return from every Wii game I have with no exceptions, that seems to work perfectly. It's v193 from the update partition of Wii Sports.
This only occurred if MMM was not already saved to the SD card before downloading the HackMii Installer, and ModMii would fix itself if downloads were repeated. This bug was introduced when downloads were alphabetized and MMM became queued after the Hackmii Installer instead of before.
ModMii now detects if it's missing write access to the installation folder, and only if necessary, prompts you to either change the installation directory or press any key to re-launch itself as admin. #Wii menu wad 1.0 downloadįixed bug where advanced download IOS patches were not being applied if the slot number was left unchanged.Updated launchers (ModMii.exe and ModMiiSkin.exe) by person66 to support carets in installation path.ModMii now works when installed to folders with special characters.Added write permissions check for SD and USB directory settings.When relaunching itself, if the standard ModMii shortcuts are detected, they will also be updated to launch ModMii as admin in the future. Tmdedit.exe is no longer used to build d2x v10beta52 and 53alt cIOSs.